I am absolutely delighted to announce that Quadrathlon is officially receiving pre-orders! To be brutally honest, when I started building this, I never actually thought anyone else would want to play it. It felt like a niche passion project, but clearly, I underestimated the appetite for it. Thank god for nerds—you guys really proved me wrong, and I couldn’t be happier about it.
In other news, I have been deep in the trenches of intensive testing for Sunday League Football Manager (SLFM). While I had originally circled December 5th on the calendar for the launch, I have made the tough decision to push the release date back. I want to be clear: the game itself is complete. The transfer windows work, the home and away fixtures are set, and the core logic is solid.
However, right now it is all about finding that “sweet spot” between simulation complexity and player enjoyment. I want to ensure that when you are earning those pints for a win or managing your squad in the pub after a match, the economy and difficulty feel fair and rewarding. It needs a little more balancing to be the game I know it can be.
Finally, the studio is busier than ever. Aside from these two titles, I currently have four other games in development. They are all getting closer to release, and I look forward to sharing more details on those very soon.
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